Illustrated portrait of Rika at dusk, a glowing orb ringed by a tiny orrery floating over her palm
RKL · 59.3293° N, 18.0686° E · SENIOR LEVEL DESIGNER

Worlds worthWandering

I design AAA open worlds by day. After dark I write novels and build small tools, and keep notes on how both get made.

Level Design // AI Lab // Field Notes // Assassin's Creed // ARC Raiders // Stockholm // Level Design // AI Lab // Field Notes // Assassin's Creed // ARC Raiders // Stockholm // 

I design layouts that are engaging to navigate, then layer in gameplay ingredients and objectives that give a space real replayability and room to scale. Above all, a world has to balance logic with fun.

01 / SHIPPED WORLDS
All titles & credits
02 / LEVEL DESIGN REELS
All reels & case studies

Video walkthroughs of spaces I shipped.

03 / TALKS, PRESS & COMMUNITY
All 16 appearances

Most recent podcasts, panels, articles and meetups.

The writing is its own pull: an interactive romance shaped by a long love of otome games and East Asian romance stories, and a romantic conspiracy thriller set in Hong Kong.

04 / FICTION
All fiction

Novels written under the Lacunae name.

The AI Lab is where I build things that earn their keep: small, personal software that helps real people through real moments.

What I build when I'm not building worlds.

06 / FIELD NOTES
All notes

A running log on both crafts: level design and the things I build after dark.

07 / ABOUT
Full story
Rika Lim

Senior Level Designer at Embark Studios, previously Ubisoft: Assassin's Creed Origins, Odyssey and Valhalla. I build worlds by day, novels and small tools by night, and keep notes on both. Based in Stockholm.