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RKL · 59.3293° N, 18.0686° E · SENIOR LEVEL DESIGNER

Worlds worthWandering

Level design across AAA open worlds. AI experiments after dark. Notes on the craft of both.

Level Design // AI Lab // Field Notes // Assassin's Creed // ARC Raiders // Stockholm // Level Design // AI Lab // Field Notes // Assassin's Creed // ARC Raiders // Stockholm // 

As a Level Designer, I aim to achieve a realization of gameplay and world with layouts that are engaging to navigate in. Interesting gameplay ingredients and objectives as complement to the layout provide meaningful replayability & scalability. And most importantly, a good balance of logic and fun is essential in creating the world and spaces.

01 / SHIPPED WORLDS
All titles & credits
02 / LEVEL DESIGN REELS
All reels & case studies

Video walkthroughs of spaces I shipped.

03 / TALKS, PRESS & COMMUNITY
All 16 appearances

Most recent podcasts, panels, articles and meetups.

The AI Lab is where I build things that earn their keep — small, personal software that helps real people through real moments. It is also where the writing lives: interactive romance shaped by a long love of otome games and East Asian romance stories. Useful things and felt things, made with the same care.

What I build when I'm not building worlds.

05 / FIELD NOTES
All notes

A running log on both crafts — level design and the things I build after dark.

06 / ABOUT
Full story
Rika Lim

Senior Level Designer at Embark Studios, previously Ubisoft — Assassin's Creed Origins, Odyssey and Valhalla. I build worlds by day, intelligent machines by night, and write about both. Based in Stockholm.