2026-08-17·5 min read

Pantheon, part 2: access is the real geography

field-notespantheonwritinglevel-design

The first version of one location in Pantheon was a street I would have been embarrassed to hand to an art team.

An arcade of stalls, awnings low over the walkway, a stairwell behind the shopfronts, and above the stairwell the rooms where the real business sat. Everyone who spoke was in the trade. Everyone else was texture. A woman with shopping bags, a kid on a scooter, an old man watching football on a phone propped against a thermos. I had written them the way you write set dressing, which is to say I had written them so a reader could skip them safely.

The whole street announced itself. You arrived and understood in one paragraph that this place existed to move contraband, and that the shoppers were paint.

What was actually wrong with it

I could name the failure quickly, because it is the same one I have spent over a decade catching in level reviews. I had built a space that only makes sense while the protagonist is standing in it. Every person in it was an obstacle, a source, or scenery. Turn the camera off and the street has no reason to exist.

So the first rule of this world is a correction of that draft. The ordinary dominates and the illicit rents a room inside it. People come to that street to buy school shoes and queue for food and get a cracked screen replaced, and three doors along somebody will sell you a manifest. The trade is a tenant. It pays for its space by looking like everything around it.

The test I run now is boring and it works. Would this location still be here, exactly as written, if nothing illegal ever happened on it? If the answer is no, it is a set, and I rewrite it.

Depth you have to be let into

The second thing wrong with that street was worse, and it took longer to see, because it was a habit rather than a mistake.

In the draft, going deeper meant walking further. Along the arcade, behind the curtain, up the stairwell, into the back. Depth as distance. That is a level designer’s reflex and it is the correct reflex for a game, where the player’s body is the only instrument they have. It is wrong for this book.

The stairwell is not locked. Anyone can walk up it. What stops you at the top is that the man there has never heard your name from anyone he has a reason to believe. Depth is social before it is physical. You do not get deeper by walking further, you get deeper by being vouched for, and the cost of that is paid by whoever does the vouching.

Which means the map of a district is not a map. It is a list of who will say your name to whom, and what it costs them to say it. A character can stand in the deepest room in the building and be nowhere, because nobody there is obliged to her. Another can get her answer on the pavement outside without going in at all, because of who walked her over.

Access is the geography. The floor plan is set dressing for it.

The vertical did not stop mattering, it stopped measuring the same thing. A basement is a place with one exit and no witnesses, which in this book is the weaker position rather than the stronger one. A roof is a small space with one way down and a clear view of whoever is coming up it. Height and depth measure exposure now instead of progress.

You cannot pick a person

A locked door has two states and a known method. A person has a dozen states and no method at all.

They can decline. They can tell you something true and useless. They can tell you the truth and then tell somebody else that you asked, which is the state I use most, because it lets a scene be won and lost in the same breath.

So the machinery of the scene changes. There is no approach route to plan and no timing window to hit. What sits on the table instead is what you are offering, what it costs them if they have misjudged you, and who they owe an account of this conversation to. I write those three lines before I write the dialogue now. If I cannot fill them in, the scene is not a scene. It is an errand.

That rule drags another behind it. Information is bought from people with names. This cost me the loveliest tool I own: environmental storytelling is free. A note on a desk, a whiteboard nobody wiped, a manifest still sitting in the printer tray. Players love finding those, and finding them costs nobody anything.

Costing nobody anything is the problem. A fact that was found has no chain behind it. A fact that was bought has a person at the far end who is now, by some amount, exposed for having said it. That is the accounting the whole story runs on.

Two or three of these, never one

The last correction was structural. A world like this wants two or three such places across a whole book rather than one recurring hub.

A hub is a level. The reader learns it, relaxes into it, and starts treating arrival as safety. So the registers have to differ. One crowded and hot. One cold and administrative, where the danger is a counter, a queue, and a person who decided to say no before you opened your mouth. And one that looks entirely respectable and is worse than either, because everybody in it is smiling and the refusal comes later, in writing, from someone you never met.

Building on crowded, stacked, civilian-dense ground had a side effect I did not plan and would not now give up. Nobody in these places can be loud. There are too many people, too many floors, too many phones. Any violence has to be small and quick and deniable or it does not happen at all. That restraint is not a choreography problem. It is characterisation, because what a person does when the obvious thing is unavailable is most of what you learn about them.

Home ground is contemporary Hong Kong. I did not have to invent a city where legitimate life and everything else are stacked in the same building, three floors apart, sharing a bin room. It is the city I know best and it was already built this way.

Where to read it

Chapters 1 to 7 of Pantheon are free in a web reader at pantheon-novel.netlify.app. It is a conspiracy thriller with a romance at the centre of it, written under the Lacunae name.

The rewritten street has fewer named criminals on it than the first draft did, and it frightens me considerably more, because now a person can be turned away by someone perfectly polite who simply does not know her well enough yet.