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Employees Highlight
Starbreeze featured me in its 2021 annual report, the year I moved from Singapore to Sweden to join the studio. The write-up covers my role as Lead Level Designer across PAYDAY 2 and PAYDAY 3: supporting the level design team and bridging the gaps between departments.
It also traces the road there: six years at Ubisoft Singapore on Assassin's Creed, the last three leading the world design team and guiding co-development studios.
