Senior Level Designer

RIKA LIM

As Level Designers, we aim to achieve a realization of gameplay and world with layouts that are engaging to navigate in. With interesting gameplay ingredients and objectives as compliment to the layout will also provide meaningful replayability & scalability. And most importantly, a good balance of logic and fun is important in creating the world and spaces.

GETTING STARTED

Portfolio

Payday 3
Released Video Game Titles

Credits in Video Games Development

Video Games
Assassin's Creed Odyssey - Heart Island
Game Development

Project Reels, Articles and Panel Discussion

Level Design
SheCodes Workshops
MISCELLANEOUS

Personal Learning and Development

Misc